Global Changes:
- Ifrit is no longer weak to water but instead, Ice.
- Added 2 more difficulty level for Trial.
- You can now DEF/SPR Break Ifrit.
ADV
Energy | Battle | GIL | UNIT EXP | RANK EXP |
10 | 1 |
Mission | Rewards |
Clear Quest | Lapis x 30 |
Deal fire and ice damage to an enemy | Fire Mega Cryst x 5 |
Use Black Magic | Screamroot x 3 |
No Items | Sacred Crystal x 5 |
First clear reward |
50 Lapis |
PRO
Energy | Battle | GIL | UNIT EXP | RANK EXP |
20 | 1 |
Mission | Rewards |
Clear Quest | Lapis x 50 |
Deal Dark Damage | Ice Megacryst x 5 |
Use Green Magic | Star Quartz x 3 |
Evoke an Esper | Mini Burst Pot x 3 |
First clear reward |
100 Lapis |
ELT
Energy | Battle | GIL | UNIT EXP | RANK EXP |
40 | 1 | 1460 | 130000 | 1200 |
Mission | Rewards |
Clear Quest | Lapis x 100 |
Evoke Siren and Ifrit | 5* Trust Moogle |
Don’t Die | Great Sword Mastery (+50% Attack when equipped with L Sword |
Party of 5 or less | Siren’s Robe (Robe: DEF+30, MAG/SPR +40, Immune to Sleep and Silence) |
First clear reward |
Ifrit’s Claw (Acc: ATK+30, HP+10%, Fire Resist +20%, Blind Resist) |
Overview (For Elt only)
The fight is designed for Players to take down both bosses simultaneously. When one of the boss is dead, the remaining boss will be enraged. To make things worst, it will heal back all it’s HP and buff itself, making the fight difficult.
However, if you’re going for the “1 by 1” route, you will need to consider your team’s composition and gear to decide who to kill first. If your team has high Water resistance and are not MP dependent or you’re able to recover MP reliably, kill Ifrit first. If you can stack Fire resistance more reliably, kill Siren first. Take note: If you’re doing the 1 by 1 route, make sure your AOE attacks will not cause the “remaining boss”‘s HP to drop below 50% to avoid the threshold skill from stacking.
Increase Fire/Water/Dark Resistance
- Dark Ifrit and Siren will both cast skills that have high Fire, Water and Dark Elemental Damage
- Make sure you have at least 50% resistance to all 3 elements (after buff).
- The key to this fight is how much resistance you can stack on each character based on the above 3 elements.
- Do no equip Shiva, Ramuh and Carbuncle
- Marie’s “Love You All” and CoD’s “Omni-Veil” are both useful buffs for the fight.
Status Ailments
- There are 3 status ailments to look forward to in this fight
- Sleep, Confuse and Silence
- Make sure your Healer(s) and Tank are properly equipped with accessories that can prevent these status ailments.
- Make sure you always remember to Dispel buffs.
Equipment for Resistance
Equipment | Type | Fire | Water | Dark |
Ifrit’s Claw | Accessories | ↑ 20% | – | – |
Fire Ring | Accessories | ↑ 5% | – | – |
Blaze Ring | Accessories | ↑ 10% | – | – |
Red Ring | Accessories | ↑ 15% | – | – |
Infernal Armlet | Accessories | ↑ 20% | – | – |
Water Ring | Accessories | – | ↑ 5% | – |
Tide Ring | Accessories | – | ↑ 10% | – |
Water God’s Amulet | Accessories | – | ↑ 20% | – |
Soluna Ring | Accessories | – | – | ↑ 15% |
Cupid’s Sandles (male only) | Accessories | – | – | ↑ 20% |
Soluna Band | Accessories | – | – | ↑ 25% |
Angel Earrings | Accessories | – | – | ↑ 50% |
Rainbow robe | Robe | ↑ 30% | ↑ 30% | – |
Cupid’s Robe | Robe | – | – | ↑ 20% |
Survivor Helm | Helmet | – | – | ↑ 10% |
Flame Mail | Heavy Armor | ↑ 50% | – | – |
Force Armor | Heavy Armor | ↑ 10% | – | – |
Demon Mail | Heavy Armor | – | – | ↑ 20% |
Force Shield | Heavy Shield | ↑ 10% | – | – |
Flame shield | Heavy Shield | ↑ 50% | – | – |
Crimson Slayer | Light Armor | ↑ 25% | – | |
Minerva Bustier | Cloth | ↑ 30% | – | – |
Maiden’s Vestment | Cloth | – | ↑ 10% | – |
Soul Crown | Hat | ↑ 5% | ↑ 5% | ↑ 5% |
Boss
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Dark Ifrit – Beast LV – 100 HP – 700,000 (150,000 for ADV | 350,000 for PRO) MP – 2000 |
+200% Fire and Dark Resist | -50% Ice Resist | |
Immune to all |
Attack Pattern | |
Dark Mist | AOE -10% Dark Resists for 5 turns (3 turns in Japan) |
ST 170% Physical Attack | |
+50% ATK/MAG +100% DEF/SPR Self buff for 1 turn | |
ST 200% Magic Fire/Dark Elemental Damage | |
AOE 200% Magic Fire/Dark Elemental Damage | |
AOE 380% Magic Fire/Dark Elemental Damage | |
ST 300% Physical Attack | |
ST 500% Magic Fire/Water/Dark Elemental Damage | |
AOE 450% Magic Fire/Water/Dark Elemental Damage | |
AOE 800% Magic Fire/Water/Dark Elemental Damage | |
AOE 999% Magic Fire/Water/Dark Elemental Damage | |
Self Dispel | |
+100% MAG Buff to Self for 1 turn | |
AOE 999% Phyical Attack | |
Dark Siren seems to be possessed! | 100% DEF/SPR + 300% Water 999 Turns self buff + 9,999,999 Self Heal + AoE -30% ATK/DEF/MAG/SPR debuff for 3 turns |
+50% ATK/MAG Self buff for 1 turn |
Do not:
- Don’t hit Ifrit with fire in the round that he is preparing his threshold skill: Triggers 100% MAG self-buff.
- Don’t debuff Ifrit’s DEF/SPR: Triggers 50% ATK/MAG self-buff.
- Don’t drop Ifrit past more than one HP threshold at a time, unless you are sure you can kill him. Take him down one threshold at a time, letting him release his threshold skill each time. Otherwise he will respond with a 999% physical AOE.
- Don’t drop Ifrit below the 50% threshold if Siren is alive and has less than 50% health.
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Dark Siren – Bird LV – 100 HP – 700,000 (150,000 for ADV | 350,000 for PRO) MP – 2000 |
+200% Ice, Water and Dark Resist | -50% Fire Resist | |
+50% Resistance to Blind | Immune to all |
Do Not:
- Don’t blind Siren: triggers 50% ATK/MAG self-buff, status removal, AOE 500% water/dark magic with 100% sleep/silence.
- Don’t hit Siren with fire while she is preparing for her threshold skill UNLESS you have your party buffed with wind resistance.
Attack Pattern | |
Cura | AOE 100,000 HP Heal |
Curaga | AOE 9,999,999 HP Heal |
Hero’s Song | 50% ATK/DEF/MAG/SPR Party Buff for 5 turns (3 turns in Japan) |
Song of Temptation | ST 100% Confuse (Stop using during Enraged) |
Treatment | Self Cure Status |
Dark Water | ST 200% Magic Water/Dark Elemental Damage |
Dark Waterga | AOE 200% Magic Water/Dark Elemental Damage |
ST 400% Magic Fire/Water/Dark Elemental Damage | |
AOE 400% Magic Fire/Water/Dark Elemental Damage | |
Self Dispel | |
AOE 600% Magic Fire/Wind Elemental Damage | |
50% MAG Buff + Self Cure Status | |
AOE 400% Magic Water/Dark Elemental Damage + 70% chance to Sleep | |
Chaotic Voice | AOE 500% Magic Water/Dark Elemental Damage + 100% chance to Sleep/Silence |
+100% ATK/MAG + 300% Fire Resist Self Buffs for 999 turns + 9,999,999 Heal Self | |
+50% ATK/MAG +100% DEF/SPR self buff for one turn | |
AoE 800% Magic Fire/Water/Dark Elemental Damage +100% Sleep | |
Osmose | ST MP Leech (Start using when Enraged) |
The Fight
- Stack as much Resistance (at least 50% with buff) as you can on all your units.
- Power Break works on Ifrit – Global DEF/SPR Break works
- Def/SPR Break works on Siren (optional)
- Make sure you Dispel all their buffs at the start of the battle.
- Keep your Fire/Water/Dark Elemental Buffs up at all times.
- Both bosses will “Charge” for a turn before using it’s threshold skill (70/50/30). It is important for you to dispel their charges before the skill lands.
- If you are not able to kill either 1 of the bosses in 1 hit, DO NOT drop more than one HP threshold as it will wipe your team the next turn.
- If Ifrit drops below the 50% HP threshold while Siren is below 50% HP and alive, Ifrit will nuke the party with a 999% fire/water/dark magic AOE.
- When the other way round, Siren will perform some extra attack that does lesser damage than Ifrit’s nuke.
- If you’re going to do the simul-kill strat, make sure you bring Ifrit down to 50% and allow him to fire off his threshold skill first, while keeping Siren above 50%.
Units
Those of you who watched my stream saw me cheese it with 4 Orlandeaus and 1 Ariana. I’m still trying my best to figure out how to do it without cheesing it so that you can actually complete the Esper achievement. However, this fight is more gear dependent rather than Unit dependent.
For now:
Tank – Cecil
Healer – Refia,
Support – Marie, CoD, Minfilia, Ling
Attacker – Orlandeau, Firion
Budget team:
Xon will be great here, because he can dispel and copy enemy’s buff for party.
I did it 3 times, first 2 cecil, Refia, Minfilia & Orlandu friend. Had to redo to get GS mastery cause Orlandu died first round since friend unit didnt gear for resistances, used up almost all my mana items and stupidly forgot Refia isn’t immune to sleep
2ns time: 2-Turn KO second round to get GS mastery, Chiz x2 Ling to break, firion with bushido freedom, Orlandu + Orlandu friend >bushido first then break then 38 hit chain to one shot Ifrit, Siren heals then repeat
Both chiz hand dual wield kazekiri (one materia and one 2nd knife), firion had 717 atk and orlandu 804
3rd time, used friend’s phone: Snow, Ling, Minfilia, Yshtola + 929 Orlandu (Friend / My unit with GS mastery) ling the mana battery makes a huge difference
4th time later will try on another friend’s phone: WKN, Marie, Refia, Noctis + my orlandu