Orthros and Typhon

Global Changes:

  • Osmose only lowers the chance of it casting Firaga, Blizzaga and Thundaga during stage 2.
  • You can skip Osmose in Stage 1

 

ADV

Energy Battle GIL UNIT EXP RANK EXP
10 1 160 1900 250
Mission Rewards
Clear Quest Lapis x 30
Deal Ice and Water damage to an enemy Water Megacrys x 5
Use Black Magic Screamroot x 3
Use LB Sacred Crystal x 5
First clear reward
Phoenix Down

PRO

Energy Battle GIL UNIT EXP RANK EXP
20 1 370 3000 400
Mission Rewards
Clear Quest Lapis x 50
Deal Fire and Lightning Damage Fire Megacryst x 5
Use Green Magic Star Quartz x 3
Party of 5 or less Mini Burst Pot x 3
First clear reward
Elixir

ELT

Energy Battle GIL UNIT EXP RANK EXP
40 2 130000 1200
Mission Rewards
Clear Quest Lapis x 100
Use Libra 5* Trust Moogle
Use LB Rod Mastery
Party of 5 or less Toxic Rain (Ability: Deal partial unmitgated water damage and inflict random status ailment on all enemies)
First clear reward
Hero’s Shield (L.Shield: DEF+48, All Resist +20%)

 


Boss (ELT)

Stage 1

Ultros – Aquan
LV – 90
HP – 600,000
MP – 1500
+200% Water Resistance | -50% Fire and Lightning Resistance
Immune to all

 

BOSS / Attack Pattern
Ultros (Battle 1)
Ink 150% AoE / Dark Element / Magic Attack + Blind
Tentacle 150% Single / Non-Elemental / Physical Attack
Tentacle 200% AoE / Non-Elemental / Physical Attack
Protect DEF + 100% for 3 turns
Hailstone 75% Percent Damage / Single
Magnitude 8 400% AoE / Earth Element / Hybrid Attack + ATK -50% / Def -20% for 3 turns
Threshold Skill – 70%, 50%, 30%
Aqua Breath 300% AoE / Water Element / Magic Attack
Curaga HP 100% recovery (Use when HP drops below 30% when Damage is done at HP >70%)
10,000 volts 250% AoE/ Lightning Element / Magic attack + Paralysis
Acid 200% AoE/ Water Element / Magic attack + Remove Buff + Poison
Haste Self buff (Used when HP <50%)

 

Stage 2

Ultros – Aquan
LV – 99
HP – 700,000
MP – 2000
+200% Water Resistance | -50% Fire and Lightning Resistance
Immune to all
Typhon – Demon
LV – 99
HP – 1,000,000
MP – 2500
+200% Fire Resistance | -50% Ice and Water Resistance
Immune to all

 

Ultros (Battle 2)
Protect DEF + 100% for 3 turns
Shell SPR + 100% for 3 turns
Tentacle 150% Single / Non-Elemental / Physical Attack
Tentacle 200% AoE / Non-Elemental / Physical Attack
Hailstone 75% Percent Damage / Single
Magnitude 8 400% AoE / Earth Element / Hybrid Attack + ATK -50% / Def -20% for 3 turns
Threshold Skill – 70%, 50%, 30%
Aqua Breath 300% AoE / Water Element / Magic Attack
10,000 volts 250% AoE/ Lightning Element / Magic attack + Paralysis
Acid 200% AoE/ Water Element / Magic attack + Remove Buff + Poison
Firaga 400% AoE / Fire Attack / Magic Attack
Blizzaga 250%

AoE / Ice Element / Magic Attack
Thundaga 350% AoE / Lightning Element / Magic Attack
Haste Self buff (Used when HP <50%)
Typhon (Battle 2)
Fireball 300% Aoe / Fire Elemental / Magic Attack
Snort Removes 1 member away from combat
Acid Rain 500% AoE / Water Elemental / Magic Attack + Virus
Typhon inhales +50% DEF/SPR for 1 turn
Typhon’s nose itchy
Sneeze 200% AoE / Wind Elemental / Magic Attack

 


Overview

Although both bosses do not have much HP, there will be a lot of things going on and you’ll need to read carefully so as not to trigger the hidden mechanics.

  • You will need a party member with Osmose to reduce the chance of Ultros casting powerful attacks.
  • Although both bosses have their own respective Elemental weakness, attacking them with their elemental weakness will trigger a counter attack.
  • Stick to Wind, Earth, Holy and Dark Elemental Damage.
  • A member that can deal Wind Elemental Damage.
  • A member that can increase the resistance of the team or reduce the damage taken by the team.
  • Bosses will always move first (Preemptive), make sure you have a back up “Resser” if your healer dies first.
  • Take note of the threshold attacks (Ultros at 70/50/30 %).

Strategy

Most of the guides out there suggest taking down Typhon first (during stage 2). I’ll be using them as a basis for this guide.

Stage 1

  • Focus on Team-Buff and Osmose Ultros on Turn 1. Do not attack on turn 1 as it’ll trigger an extra attack.
  • Power and SPR Break is valid and to be used from Turn 2 onwards.
  • Do not drop Ultros HP from above 70% to under 30%  in one round or it will heal to full.
  • At 50% HP, Ultros will enter a Hastened state. During that turn, it will also cast Protect which must be Dispelled.
  • Make sure you clear yourself off any debuffs and top up your HP to full before pushing for Stage 2.

Stage 2

Killing Typhon first

  • Both bosses will start a Preemptive Attack on the team first. Ultros will cast Acid while Typhon will deal a powerful ST attack. Be prepared to res on Turn 1.
  • Turn 1 should be spent on Buffing the team and Osmose on Ultros. Do not Attack or Debuff them.
  • Turn 2 – Keep Power Break on Ultros at all times and start working on Typhon.
  • Typhon is immune to all breaks.
  • Demon Killer is effective.
  • You’ll need to defeat Typhon within 10 rounds so as not to trigger Ultros’ second Acid.
  • Typhon mainly uses Wind/Water/Fire Elemental Magic Attacks, you’ll want to concentrate more on Wind and Water resistance.
  • Whenever Typhon buffs itself (every 4 turns), Players MUST Dispel and use a Wind Elemental Attack in the following turn. If not, Typhon will cast snort which will send 1 party member away from battle. Also, make sure you have at least 2 units that can deal Wind damage in case shit happens to 1 of them during this phase.
  • It’s best to avoid killing Typhon on turn multiples of 3.

Back to Ultros

  • Stage 2 Ultros is almost the same as Stage 1 Ultros.
  • If you had depleted all of Ultros MP during the first 2 turns, it will less likely cast the 3 Elemental skills thus the only Elemental Resistance you should worry from is Earth Resistance (Magnitute 8).
  • It will still cast Magnitude 8 during the 3 threshold HP (70,50,30).
  • Make sure your Power Break is still up at this time.
  • Do not apply any resistance debuffs to Ultros while Typhon is alive. Typhon will respond with a powerful ST attack.
  • This time at 50%, it will buff itself with DEF/SPR buffs which you must dispel.
  • He will no longer cast Curaga in stage 2 but Players are still advised to control your damage go through all 3 threshold stages.

Summary

  • Make sure you keep your DEF/SPR up at all times
  • Do not Attack on turn 1
  • At least 2 Wind attackers
  • The necessary Status Ailment protection; Paralyze, Blind and Poison

Recommended Units

Tanks – Cecil, Wilhelm, Sozhe

Healer – DC Refia, Y’shtola

Support – Sakura, Marie, Minfilia, Trance Terra

Breaker – Orlandeau

Attacker – Orlandeau, Fohlen, Aileen, Bartz

6 COMMENTS

  1. Has anyone confirmed if Osmose makes a difference? I’ve seen a couple of GL kill videos where they did not use Osmose at all. I’m wondering if they fixed it so he still does all of his skills regardless of his MP.

    • It helps to lower the chance of it casting Firaga, Blizzaga or Thundaga in Stage 2. You can ignore Osmose in Stage 1.

  2. i just used aeroga and dispeled and he still snorted 3 of my units away… wdf man? waste of 40 energy, what happened?

    • you need to dispel Typhoon Buff and cast wind atk or magic when Typhoon take a breath or buff itself. And i got some info, that sometimes he will cast snort every 4 turn without warning.

  3. Setzer with aquan killer, 3x poach, and second knife dumps on ultros. If you get either of the good numbers on double dice he 3 shots him.

  4. use Setzer with ice brand+second knife, and lasswell as support, deal ice elemental to ‘force’ ultros cast blizzaga , and with barblizzara must active before easy to cheese both typhoon and ultros with 3-5 turn
    my squad :
    lasswell *6, bar blizzara equiped ,hp 15% x2 , spr 10%x1, equipment hp def / esper odin
    cecil *6 , tanker hp def equipment / esper golem
    y’shtola , hp def /esper carbuncle
    setzer( aquan killer , poach x3 ), equipment hp ( use muscle belt x2 for hp ) (esper diabolos)
    friend orlandu ( for atk break )

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