The Empire of Light and Dark

Note: Guide and figures are currently based on the Japanese Build. I will update accordingly when global event releases.

Global Changes:

  • Wilhelm HP increased by 200,000
  • Nerf Wilhelm’s Stop casting from <50% to <30%

First Clear Rewards:

Dungeon First Clear Reward
BGN Rare Summon Ticket x 1
INT Imperial Hand Grenade x 10 (Throw item: 50,000 damage)
ADV Mage Cannon (Ability: 250% Magic damage to 1 enemy)
PRO Army Shield (L.Shield: Def+40, Spr+20, Lightning Resist +20%)
ELT Trust Moogle (5*)

 


Preparations

  • Items that protects Paralysis
  • Items that protects Blind
  • Power Break*
  • Dispel

Event Stage

BGN

Energy Battle GIL UNIT EXP RANK EXP
3 50
Mission Reward Lapis
Clear Quest Hi-Potion
Deal “Light” damage 10
Kill Monochros with Magic 10
Do not die 10
First clear reward
Rare Summon Ticket x 1

 

Treasure Chest
1. Holy Torch × 3
2. Ice Megacrys x 5
3. Hi-Potion

 

INT

Energy Battle GIL UNIT EXP RANK EXP
5 105
Mission Reward Lapis
Clear Quest Tent
Use Black magic 10
Kill Boss with LB 10
Do not die 10
First clear reward
Imperial Hand Grenade x 10 (Throw item: 50,000 damage)

 

Treasure Chest
1. Lightning Megacrys × 5
2. Phoenix Down
3. Fire Megacrys × 5
4. Faeries’ Writ × 5
4. Gold Armlet

 

ADV

Energy Battle GIL UNIT EXP RANK EXP
7 150
Mission Reward Lapis
Clear Quest Remedy
Use White magic 10
Kill “boss 1” with LB 10
Kill “boss 2” with LB 10
First clear reward
Mage Cannon (Ability: 250% Magic damage to 1 enemy)

 

Treasure Chest
1. Elixir
2. Earth Megacrys × 5
3. Rainbow Bloom × 5
4. Prismatic Horn x 5
5. Wind Megacrys x 5
6. Water Megacrys × 5

 

PRO

Energy Battle GIL UNIT EXP RANK EXP
10 250
Mission Reward Lapis
Clear Quest Elixir
Deal Lightning Damage 3 times 10
Kill Boss with LB 10
Do not die 10
First clear reward
Army Shield (L.Shield: Def+40, Spr+20, Lightning Resist +20%)

 

Treasure Chest
1. Calamity Gem x 5
2. Calamity Writ × 5
3. Light Megacrys × 5
4. Dark Megacrys x 5
5. Divine Crystal x 5
6. Thunder Spear

ELT

Energy Battle GIL UNIT EXP RANK EXP
15 365
Mission Reward Lapis
Clear Quest 20
4 or less party members MAG+15%
Kill “Wilhelm” with LB 10
Do not die 10
First clear reward
Trust Moogle (5*)

 

Treasure Chest
1. Star Quartz x 5

 

Bosses:

Wilhelm – Human
LV – 100
HP – 1,500,000
MP – 1500
0% to all
+80% Blind | Immune to all
Axe Soldier – Human
LV – 60
HP – 500,000
MP – 600
0% to all
Immune to all
Sword Soldier – Human
LV – 60
HP – 500,000
MP – 600
0% to all
Immune to all

 

  • Power/Magic Break is effective on Wilhelm.
  • Keep Attack Break on Wilhelm at all times.
  • Keep Defense Buff up at all times (Cheer, Embolden, Protectga).
  • Man-Eater is effective.
  • Make sure you protect yourself from Paralysis.
  • Dispel when Wilhelm buffs.
  • When Wilhelm HP is below 50%, it will cast Shield Bash which can Stop multiple targets.

Strategy

  • Wilhelm, as a tank, is strong against all kinds of attack. It will be better to bring along units with “Ignore Defense” attacks.
  • Kill the 2 soldiers first to reduce the damage pressure.
  • Seems like you can remove the “Stop” with Fingersnap (TBC).

Cheese

  • Inflicting Blind on Wilhelm forces him to use Remedy as his full turn.

Suggested Units

You want to bring along units that can fulfill multiple roles. When Wilhelm’s HP Drop below 30%, he will start casting a “Stop” skill. You’ll want the remaining units to keep buffs up, or dispel the “stop”.

For Achievement

Healer:
– Rem
: Innate DC, Protectga, Auto revive
– Refia
: Embolden, Full-Life *Need equip Dual Cast
– Cecil
: Since achievement requires you to have a party of 4 or less, Cecil can act as your main Healer if your other party members are well geared. However, make sure you equip Dual Cast on Cecil

Support:
– Rain
: Can fulfill the role as your Main tank and Breaker
– Cloud of Darkness
: Aura Ball, Man-Eater, Protectga
– dad

Physical Attackers:
Gilgamesh/Luneth: Ignore Defense Attack
Orlandeau – High Damage with ability to weaken attack (Crush Weapon)
Chizuru – AOE damage, Fingersnap to “Dispel” Stop
Sozhe – High Fire Damage, High Defense, Fingersnap to “Dispel” Stop

Magic Attackers:
Dark Fina – Ultima, Physical Fall

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