Things to take note:
1. At the beginning of the game, hop between main quest and Daily Exp Dungeons and maximize your energy usage while you level up.
2. Once your once units reach an average level of 25, you’re better off leveling at the Exploration Maps as you’ll get Materials, Rank Exp and more Exp/Stam used.
3. There is an limit to the number of Exp you can earn through each Exploration Dungeon. You can check if you have capped the number of battles with reference of your gil.
Exp Dungeon | ||||
Difficulty | Energy | Unit Exp | Unit Exp / NRG | Recommended Level |
Easy | 5 | ~7000 | 1400 | 4 |
Medium | 10 | ~16000 | 1600 | 10 |
Hard | 15 | ~31000 | 2066 | 25 |
If you happen to have “powerful” friends, you can use them to power level your units at more difficult exploration places. Your “friend unit” will not take a cut of the experience points given.
Exploration | |||
Zone | Place | Unit Exp / NRG | Rank Exp |
Grandshelt | Fulan Pass – Exploration | 1866 | 21.2 |
Lanzelt | Lanzelt Ruins – Exploration | 2750 | 27.8 |
Kolobos | Kolobos Marsh – Exploration | 3645.4 | 29.1 |
Dirnado | Maranda Coast – Exploration | 5005.3 | 31.1 |
Dirnado | Windy Heights West – Exploration | 5076.7 | 37.3 |
Olderion | Mystic Woods – Exploration | 7112.5 | 42.1 |
Olderion | Aquatic Cove – Exploration | 6386.1 | 44.7 |